A downloadable roots for Windows and Linux

A flood of evil has been released into the woods ... and it’s YOU! Use your powers of demonic possession to intimidate, frighten, and kill a group of unsuspecting friends.

Grow your roots into their cabin, spook the inhabitants to harvest their fear juice, use the fear juice to grow even more roots! Use your final Killer Haunts to slay the humans before they escape!

Source code available on github.

Controls

Left Stick: Move left and right, toggle between haunts

(A) Button: Peek in window, activate haunt (highlighted in red)

(B) Button: Leave window

(X) Button: Spread roots (roots always grow in a specific order, per room)

Known Issues

  • The game timer will occasionally get stuck after a successful Haunt. You can usually open and close the pause menu to get it moving again.
  • Certain Killer Haunts will occasionally Death Fling a teen in the wrong direction
  • Teens will occasionally teleport outside of the killer tree's clutches, then die anyway

 

Credits

Everything from scratch! All models, texture, animations, sound effects, music, drawings, UI elements, and code created on the spot over the course of the Global Game Jam, from January 30th to February 5th, with the exception of a few textures borrowed and modified from tiny texture pack. Many adjustments made to game feel, balance, audio integration, and general bugfixes added in a few days following the official end of the jam.

Programming // Gameplay

Jaden Goter (he/him)
Lead Programmer | Gameplay Programming
Level Design | Animation
https://jadengoter.itch.io/

Amanda Trang (she/her)
Simulation Engineer | Gameplay Programming
https://amango.itch.io/ | Amandatrang.vercel.app

Kevin Kuo (he/him)
Gameplay Programming
https://itch.io/profile/kevindotlog

Steven Leal (he/him)
Shader Wizard
https://itch.io/profile/the-gooniest

Music // Audio

Devin Miller (he/him)
Project Management | Audio Integration 
Music | Sound Design
linktr.ee/d.vok

Augustin Carroll (he/him)
Sound Design | Foley | Music | Voice Acting
https://augustincarroll.itch.io/

UI // UX

Charles Haitkin (he/him)
UI/UX Design
https://chrom4t1c.itch.io/ | Charleshaitkin.com

Alina Trang (she/her)
UI/UX Design
https://raguba.itch.io/alinatrang.com

Art // Design

Sunny Sun (He/Him)
Character Modeling/Rigging/Animation
https://itch.io/profile/mrsun945www.sunnysun.solar

Jeffrey Hunt (he/him)
Prop Modeling
https://ghor.itch.io/

Kyle Zachrich (he/him)
Prop Modeling
https://zinteger3d.itch.io/

Odin Amador (he/him)
Character Design | Prop Modeling | Voice Acting
www.odinamador.com

Miranda Cooper (she/her)
Prop Modeling | Visual Design
https://mlooper.itch.io/


Download

Download
TheKillingTreeWin.zip 89 MB
Download
TheKillingTreeLinux.zip

Comments

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A very unique and interesting idea. I liked the gameplay. I feel there are a few areas that need work but, this is awesome for a prototype.

(+1)

Thanks for recording your session! We needed a few more pairs of totally fresh eyes to catch some of these issues. We were iterating on the tutorial elements up to and even a bit past the jam deadline; it definitely could use another couple passes. I've added a little extra info to game page to hopefully clear up some of the most confusing bits.

You're welcome and thanks for watching! Glad to offer another pair of eyes. :)

(+1)

Awesome Game! The root mechanic was great and worked well. The campers reactions were funny. This was easy to enjoy and understand. The whole game concept was funny and cleaver. We only had the game not want to start twice so the bugs were minimal. Our only request was if we scare the campers in to running out of the house that we could grab them if we were at the outside door.  

Thanks for checking it out! Yep in our brainstorming sessions we had imagined haunting the doors would be a way to keep teens trapped in a room for a short period to maximize fear extraction before finishing them off, as well has having the exterior be hauntable as well to have a way to catch them before they escaped into the woods. They both ended up in the "nice to have" bucket though when it came time to scope for the time constraints.

(+2)

Great job everyone,
Love the music and how the scared pople mumble!

Thanks Daniel!